![]() ![]() Hundreds of games will see either performance increases or better visual output thanks to this rewrite! For those that were aware of it, Hybrid XFB has been awaited with the same anticipation as other big features for good reason. Our new feature, Hybrid XFB, simultaneously simplifies code while making the fast path more accurate and the accurate path more suitable for general use. In this case, there wasn't much of a choice but to kick Dolphin's decade old XFB emulation to the curb in order to revolutionize how the emulator outputs frames. While the old solutions work, sometimes it's necessary for big rewrites to take a step forward. Since most games don't do anything interesting during this step, XFB emulation has actually lagged behind a bit. In this case, we're talking about e Xternal Frame Buffer emulation.įrames output by the GPU are stored in game allocated RAM, where the CPU can make finishing touches before sending the frame to the screen. ![]() Considering all of that, it should be no surprise that some solutions that worked in the past slowly came to be a burden going forward. At one point, just booting a game at all was good enough, regardless of what you would see or hear! Compatibility has gone from a few select titles to almost every game released across two consoles. Goals, expectations and standards have shifted quite a bit since the beginning. Dolphin has been around for over 14 long years at this point. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |